Steven Ortiz
I Replayed Dead Space 2
A space station that still holds up
June 26th, 2026
After playing through Resident Evil Village recently, I decided to revisit one of my old favorites. I hadn't touched Dead Space 2 since it came out in 2011, though I played the remake of the first game a few years ago and loved it. After a full playthrough, I'm happy to say the sequel holds up remarkably well. The visuals look a little dated, which is expected for a game this old, but unlike the first one, I don't think this really needs a remake. It already looks and feels surprisingly modern, with tight, responsive controls and a lot more detail than I remembered.
It's more linear and action-oriented than the first Dead Space, but that's not really a complaint. The pacing between story beats, action, puzzles, and exploration is close to perfect. The story itself is pretty simple and easy to follow, with a psychological-horror thread running through it to keep things interesting. There are only a few major characters, but the smaller cast works, and the story kept me engaged the whole way through. The setting is great too. The Sprawl feels like a real city, with different areas that look and feel pretty much exactly how you'd expect them to.
The UI is almost entirely in-world, which does a lot for the immersion. Except for one moment near the end, the camera never really cuts away, moving naturally between gameplay, cutscenes, and menus without breaking the illusion. It's the kind of thing you stop noticing after a while, which is probably a sign of how well it works.
One of my favorite things about this series is navigating the massive machinery inside these ships and stations while feeling genuinely small and fragile. The sound design does a lot of the work here too - one wrong move can mean instant death, and just about everything sounds (and feels) like it could kill you. The vacuum and zero-g sections are especially good. You only hear what Isaac would actually hear through his suit, which is a small but effective detail, and they feel appropriately disorienting without ever becoming frustrating.
There's a good variety of enemies, and most of them reward (or punish) you for paying attention to their weak points, which are generally easy to spot without feeling ridiculous. The weapons are varied and distinct, and most of them are great to use. Normal difficulty felt a little easy at first, but it finds its footing by the end and starts to feel more appropriately named.
There's very little I don't love about this game. It's faster and more action-heavy than the first, but it still keeps most of what made Dead Space work in the first place. If you're a fan of action-horror, it's absolutely still worth playing.